Random Map Variants - (Needs More Maps and Help!!!)#369
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Posshum wants to merge 33 commits intoCausticCove:mainfrom
Open
Random Map Variants - (Needs More Maps and Help!!!)#369Posshum wants to merge 33 commits intoCausticCove:mainfrom
Posshum wants to merge 33 commits intoCausticCove:mainfrom
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Next time smack me for not being careful with this shit I was so fucking cracked on caffeine at the time I was just zooming and getting shit done haha..
# Conflicts: # roguetown.dme
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About The Pull Request
It utilizes the use of map_load_markers and essentially rips a chunk of the map out of the main map and replaces it with a choice of multiple variants. That's it! It alters the cove_world.dmm map in order to achieve this.
Only 2 locations are currently affected. The Skeleton Inn/Tavern that's abandoned near the road, the... "Barracks" as I've deemed to call it further up the road that was all decrepit. They each only have 1 variant.
My hope is that this can bring more mappers and people alike to start adding their own variants to the map at these existing locations.
That means that if anyone is actually wanting to contribute, please send me a .dmm of a modified location. I will adjust the .dmm to fit respective bounds for a location and retain any changes made for a location. Try to pick locations that have a meaningful structure already present. Please do not pick a location in the middle of the woods. (It'll be hard to name them and recognize them in the future.)
My goal by the end of this PR before it gets fully merged is to mark out every location on the map that has a structure currently there. People can then add more variants afterwards.
Developer's checklist
Testing Evidence
Why It's Good For The Game
Changelog
🆑
add: Added the startup of variant structures.
/:cl: